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The KOBOLD Guide to Game Design

  • Mar. 11th, 2008 at 5:15 PM
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Back in the day, long ages past, when Open Design was founded (better known as 2006), I had a problem. And that problem was this: How would I keep patrons entertained while I waited to see if gamers would chip in to fund the project? I mean, I wanted them coming back to the Open Design blog every now and then, because, hey, the project could start up at any time. I was worried that people would wander off because fundraising is inherently boring.

So what to do? I wrote a few things I called design essays, describing some of the tricks of game design that I know and love. And lo and behold, those essays were met with some acclaim. Most designers don't walk around spilling their guts about how they work, but it seemed like the right thing to do for a project called Open Design.

But the essays were transient, freebies, available to patrons only while the real show of designing was waiting in the wings. It was, to stretch a point, the opening band in my mind. When the next project came along, I expected they would no longer be necessary.

As usual, I was wrong. The design essays were popular and I kept at it, one a month or more for each project. WotC picked up a few of them for the Adventure Builder series. A few others were updated as Dungeoncraft. And all the rest are now available in public as well, as the Kobold Guide to Game Design.

The collection of 15 essays includes material by Ed Greenwood, Nicolas Logue, and Keith Baker, and it's a good start for anyone who's looking to design and write professionally, or who wants to bring some new tricks to the screenjockey position at the next weekly game.

Please give it a look, won't you?
Table of Contents
1. The Three Audiences
2. Shorter, Faster, Harder, Less
3. Why Writers Get Paid
4. Fantasy Realism
5. Worldbuilding
6. Pacing
7. Using and Abusing Misdirection
8. Monster Hordes: Epic Heroism vs. Smooth Skirmishing
9. Stagecraft: The Play is the Thing
10. On the Street Where Heroes Live
11. City Adventures
12. What Makes a Night Arabian?
13. Hardboiled Adventures: Make Your Noir Campaigns Work
14. The Underdark
15. Fire and Sword: Inspiration and Discipline in Design

Comments

[info]99bullets wrote:
Mar. 11th, 2008 10:54 pm (UTC)
Tree Killer
This is something I like, but would prefer in bound format rather than download. Is it planned that this may happen?
[info]coffeesucker wrote:
Mar. 11th, 2008 11:01 pm (UTC)
Re: Tree Killer
I was thinking exactly the same. I want a book I can sit down with and read. Something nice, but inexpensive.
-g-
[info]open_design wrote:
Mar. 11th, 2008 11:25 pm (UTC)
Re: Tree Killer
There will be a print option, so if you must kill trees, wait a week. :)
[info]99bullets wrote:
Mar. 12th, 2008 12:10 am (UTC)
Re: Tree Killer
Fantastic, a week is just 7 days away.

[info]trevorstamper wrote:
Mar. 12th, 2008 01:33 am (UTC)
Re: Tree Killer
Nah...in my game world, a week is just 5 days. So we only have to wait 5 days, right? After all, I only think in terms of MY gameworld...
[info]tharian wrote:
Mar. 12th, 2008 03:44 am (UTC)
Re: Tree Killer
Will a combined pdf and print option become available at that time? I've wanted to get some of the previous designs you've done (particularly the reimagined Kingdom of Ghouls), but I also don't know which (pdf or print) would suit my needs better. I'd like to get in on this new release now that I've graduated from school and have a steady income.
[info]metawidget wrote:
Mar. 11th, 2008 11:01 pm (UTC)
Would it be possible to post a table of contents or a list of never-before-seen content? I really liked the essays from Adventure Builder on (that's how I found Open Design), and if there's a goodly amount of stuff I haven't read, I'm probably in.
[info]open_design wrote:
Mar. 11th, 2008 11:26 pm (UTC)
Great suggestion! I've added the TOC to the entry above.
[info]terraleon wrote:
Mar. 12th, 2008 12:40 am (UTC)
I can say, as someone who preordered, that it was very worthwhile.

-Ben.
[info]krell1 wrote:
Mar. 12th, 2008 01:30 pm (UTC)
Don't like PDFs especially. I can tolerate it (barely) for a short one shot adventure, but a hardcopy is mandatory for anything I'd consider a reference work-which this would be.
[info]open_design wrote:
Mar. 12th, 2008 11:41 pm (UTC)
I expect to see the proofs next week, and run the presses before April.

And you can be sure I'll announce the print version here when it's done!
[info]daxdoomslayer wrote:
Mar. 12th, 2008 11:05 pm (UTC)
Is there any way . . .
Hi Wolfgang,
I know this isn't the proper forum but I couldn't figure out how to contact you. I've had a hard drive crash and burn and I lost both the Empire of Ghouls and your adventure guide design. Is there any way I can somehow get them back? Thanks.
[info]open_design wrote:
Mar. 12th, 2008 11:45 pm (UTC)
Re: Is there any way . . .
Yeep, sorry to hear about the crash (says the man who needs to back up his hard drive tonight…)

Your best bet is to send an email to one of the contact addresses at Koboldquarterly.com. If you can provide a real name, that's a start.
[info]lordwelkerfan wrote:
Mar. 16th, 2008 01:24 am (UTC)
You can be sure I'll order a copy when the print version is available.
[info]grodog wrote:
Mar. 16th, 2008 06:56 pm (UTC)
Like your other projects, I'll definitely buy a print version of this book, and it's one that I've been looking forward to for awhile.

As with the sponsored projects, does buying the print version also give you access to the .pdf Wolfgang?

Allan.