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Kobold Guide Goes to Paper

  • Mar. 26th, 2008 at 9:11 AM
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The success of the Kobold Guide to Game Design (Vol. 1) in PDF has prompted a paper edition. This is a digest-sized edition with a clean layout on heavy paper, and yet is slim enough for reading just about anywhere, with essays on game design basics and advanced topics. This particular volume is focused on worldbuilding and adventure design.

You can pick up the print edition of the Guide to Game Design at the Kobold Quarterly store.

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Comments

[info]yeenoghu wrote:
Mar. 26th, 2008 04:36 pm (UTC)
Fantastic! I won't buy the PDF, but I'll gladly buy the print copy.

Is there any chance of having additional shipping methods added? Or of picking up a copy from a local convention or game store, or through Amazon? The $8 shipping is just a little too steep for me to justify.
[info]open_design wrote:
Mar. 26th, 2008 11:28 pm (UTC)
I don't know where you live, but the shipping is about $2.50 in the United States.

Overseas, $8 is about right, I'm afraid.
[info]99bullets wrote:
Mar. 26th, 2008 11:32 pm (UTC)
4 English Pounds for postage - Bargain. I am in!!
[info]yeenoghu wrote:
Mar. 26th, 2008 11:38 pm (UTC)
Huh. Must have been a glitch this morning. The first time I tried to order there was just the $8 shipping option. Now there's just the $2.50 shipping option. And before there was a drop-down for shipping, whereas now there's a radio button. Very odd.

BTW: you might want to look into editing the "Checkout Success Sample Text ..." after you complete checkout.
[info]shadawyn wrote:
Mar. 26th, 2008 04:41 pm (UTC)
Oooh! I will definitely have to look into that.
[info]valmiras wrote:
Mar. 26th, 2008 05:23 pm (UTC)
Any chance for a combined print+pdf option?
[info]grodog wrote:
Mar. 27th, 2008 12:19 am (UTC)
Will print buyers also get the .pdf version, as with the regular OD sponsorships?

Allan.
[info]flexmentallo wrote:
Mar. 28th, 2008 09:43 pm (UTC)
Yeah, a way to get both for one price would be great . . .so that no matter where I am I'm never far from my Kobold Guide to Game Design (Vol. 1).