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March 20th, 2006

Going For It

Designing an adventure with input from fans and fellow gamers is a great chance to experiment with open design. Will it work? That depends on the game-buying public.

If you are interested in what's coming, the details will roll out in the next couple of days. If the gaming public climbs on board with open design right away, the premiere adventure could theoretically be available in time for Gen Con. If contributions are a little slower, it might take till Christmas. Regardless, I hope to offer you a specialized game design available nowhere else.

(Oh, and why isn't this a fancier web site, you ask? Because LiveJournal is free, and time spent designing a proper site is time not spent on designing great adventures.)