There's waaaaaay too much to report, so I'll stick to the highlights. However, there were a LOT Of highlights, the best of which was meeting so many people I only know by online nicknames.
So, the highlights:
Whew.
UPDATE: Man, my post was littered with nasty typos. I'm still recovering from the con whirlwind. And so here's an Expanded List of Convention Greatness:
So, the highlights:
- Winning the Diana Jones Award was a glorious start to the con, and I pretty much floated on that high for the rest of the show. The award now rests safely in my study for the next year (or 6 months, as I'm sharing custody with Jason Morningstar).
- I heard some wonderful rumors that perhaps one or two other companies or individuals will attempt an Open Design. I'll be the first to sign up. I think it's an approach that creative folk in the industry could use to do work outside the "studio system" that WotC and most major publishers use, to do niche products and specialized material that might not make sense for a mass audience.
- The Green Ronin team was awesome, as expected. I very much enjoyed meeting patrons, KQ subscribers, and folks who had never heard of Open Design, and talking up Freeport and the super-deal on d20 GR books. I love being a booth monkey, honestly, and just talking to gamers.
- Meeting folks at the panels was great. Thanks to everyone who attended and asked questions about freelancing, about steampunk and publishing and Open Design. I rattled on in my usual style, and shared a few new ideas for the future as well.
- Met up with Nicolas Logue, and was happy to hear that his Hellfire Congress mega-event for Pathfinder Society organized play went off well. As I heard it, the White Wolf LARPers had an edge in the scheming/intrigue-heavy scenario. Oh, let's admit it, they owned the RPGA-style players this time out.
- Ed Greenwood and Steven Schend helped carry the new issue of KQ to the booth in the dealer hall. And I was happy to find many other freelancers ready to take on some magazine work; freelancers are really making KQ better every issue (and thanks for the lift, guys!). Meeting a dozen veteran freelancers and new writers who will hopefully query the next wave of great material for the magazine makes me worry less about some of the big features I hope to see soon.
- I spent time with novelists and book editors. As you might expect, a very witty crowd where the beer flows like water. I tried to keep up.
- The patron playtests of Wrath of the River King + Tales of Zobeck deserve their own writeup, but I was (not surprisingly) very impressed by the way things went. I wish I had more energy for the Saturday game, but by that point I was running on fumes.
- Was super-happy to pick up a bunch of indie gamesJohn Wick's pitch for the "anti-D&D" RPG, which he calls Houses of the Blooded, was especially entertaining. Victoriana, A Dirty World, Changeling: the Lost and Tales of the Caliphate also got my attention, but at some point there's really only so much I can carry. Or afford, frankly.
- I bought the new Gygax and the Worlds of their Own fiction.
- The Fat
OgreDragon Games forest and castle maps/3D standup architecture was amazing. Especially the forest version. They well deserve the ENnie award they won for that one. - The art show was, as always, a complete joy for me. I missed seeing Diesel, but I met Pat Loboyko, the cover artist for KQ#6, as well as Drew Baker who I know from his L5R work. And I introduced myself to several new faces AND happened to meet the artist who illustrated "The Kingdom of the Ghouls" in Dungeon #70. And found a print of the Monkey King by Vinod Rams that I had to purchase. I hope some of these art connections turn into ongoing relationships for KQ and OD art and covers.
Whew.
UPDATE: Man, my post was littered with nasty typos. I'm still recovering from the con whirlwind. And so here's an Expanded List of Convention Greatness:
- Met Bruce Cordell, Jefferson Dunlap, Phil Athans, and Jessica Blair on the plane. They stalked me the whole show. :)
- Met the flyer ninja and was very happy to just hang out on Wednesday for a bit. Next year, I'll know the terrain, and those ninja will be unstoppable.
- Patron and Open Design Editor
varianor brought along some awesome steam-and-gear-oriented props. I ran out of time to use them all, but several boilers, lightning cages, and a gear pulpit saw use. - Did a couple of podcast interviews and had a panel recorded for video. I'll post links when I get them.
- Ran an adventure for a few younger players on Saturday night. I liked their enthusiasm, but my inner design monologue was concerned about player/character compatibility.
- Learned that New Crobuzon is going to be done up as a setting book from Adamant. Yes!


Comments
I too am caressing a project similar to Open Design and I plan of making the 1st project free and open to all to see if I have the chops to pull it off and can get judged by others on my potential.
Expect to hear from Project Kobold Love soon, I'm going to dedicate part of it to you oh Nemesis! Chances are you'll love it.
sabotage, er observe your progress.I was thrilled to see from the GenCon photos that Alderac is finally releasing a Legend of the Burning Sands RPG sourcebook. I love that CCG and have been waiting for that to arrive for years...
It was a pleasure to meet you as well, of course, and I hope to see you again next year.
-Ben.
-Ben.
"I am going to beat that horse until candy comes out of it." LOL!
-Benjamin
Joe
Also, I hope that there weren't too many people who couldn't find your booth initially. (Look to Green Ronin, my friends!)
Last, it was great to see you, and I'll try not to be at the restaurant that doesn't allow in non-drinkers. I'll just lurk around the con center. And don't hesitate to ask if there's anything else I can help with, ninja stuff aside.
We tried several angles to get my daughter in the door, but it was no use. To make it worse, the Hard Rock cafe was pretty empty, but they still managed to take an awful long time to bring us our food...
Oh well! The rest of the con was a blast!
And hope to see you there next year!
You knwo what? We need more Open Design activities for patrons and family! Just to incent everyone to start saving now. :D
And I think more Open Design activities will happen next year. I'm trying to figure out the balance between booth time, game time, and panels/Q&A time. If you have suggestions for what you'd like to see, I'm all ears.
I'd like to host a patron breakfast or lunch, and I think running playtest slots for the public might also be fun...
All-in-all a good convention.
Greg Volz
Natural Twenty Gaming