Sorry I doubted you, ladies and gents! The commission is met, and the project is greenlit. Empire of the Ghouls is officially moving full speed ahead.
Thank you to everyone who donated, and thanks for your patience as I quietly tore my hair out in February when it looked bleak. I will now shut up about the fundraising and start talking about adventure design. Which is a huge relief, frankly.
I'm leaving the door open to latecomers to join until midnight on Friday, the 30th. After that, no more patrons for Ghouls. I'll reconsider that in July, when the playtest draft is done. Which reminds me: I have the rough schedule.
March 31st: Design begins with Monster Selection
April: Design continues with New Monsters, Hooks, and first Encounters
May: Design continues with Encounters, Major NPCs, and Maps
June: Design continues with Ghoul Empire background and more Encounters
July 1st: Playtest draft complete. Start playtest cycle and second draft.
I'll post an updated outline soon, and we'll have the first creature poll tomorrow.
We're off!
Thank you to everyone who donated, and thanks for your patience as I quietly tore my hair out in February when it looked bleak. I will now shut up about the fundraising and start talking about adventure design. Which is a huge relief, frankly.
I'm leaving the door open to latecomers to join until midnight on Friday, the 30th. After that, no more patrons for Ghouls. I'll reconsider that in July, when the playtest draft is done. Which reminds me: I have the rough schedule.
March 31st: Design begins with Monster Selection
April: Design continues with New Monsters, Hooks, and first Encounters
May: Design continues with Encounters, Major NPCs, and Maps
June: Design continues with Ghoul Empire background and more Encounters
July 1st: Playtest draft complete. Start playtest cycle and second draft.
I'll post an updated outline soon, and we'll have the first creature poll tomorrow.
We're off!


Comments
No big deal, amigo. No reason to have a ghoulty conscience. :-D
Olaf the Stout
Now kill 'em all...
skippy (who is wondering if the Pale King will have a special sword that can call other ghouls to him)
All the publication/shipping announcements are made in Drag Racer Voice: "As promised, ladies and gentlemen, we're ready for a super release this Sunday Sunday SUNdaaaaaay! Can we hear it for the Ghoulmobile!?!"
That's as close as I get to a Ghoulmobile. I agree, it's a very fine ride.
The reports are posted on the site, with my responses to the various issues that the playtest brings up. I've considered standardizing on a set of core playtest pregens, but frankly I find it more interesting to see how various encounters react with PCs found "in the wild", in all their variety.
Why, do you have a preference for how playtest could be handled?