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Ghouls Are Go!

  • Mar. 27th, 2007 at 8:14 PM
Green light
Sorry I doubted you, ladies and gents! The commission is met, and the project is greenlit. Empire of the Ghouls is officially moving full speed ahead.

Thank you to everyone who donated, and thanks for your patience as I quietly tore my hair out in February when it looked bleak. I will now shut up about the fundraising and start talking about adventure design. Which is a huge relief, frankly.

I'm leaving the door open to latecomers to join until midnight on Friday, the 30th. After that, no more patrons for Ghouls. I'll reconsider that in July, when the playtest draft is done. Which reminds me: I have the rough schedule.

March 31st: Design begins with Monster Selection
April: Design continues with New Monsters, Hooks, and first Encounters
May: Design continues with Encounters, Major NPCs, and Maps
June: Design continues with Ghoul Empire background and more Encounters
July 1st: Playtest draft complete. Start playtest cycle and second draft.

I'll post an updated outline soon, and we'll have the first creature poll tomorrow.

We're off!

Comments

[info]mouseferatu wrote:
Mar. 28th, 2007 03:31 am (UTC)
Sorry I doubted you, ladies and gents!

No big deal, amigo. No reason to have a ghoulty conscience. :-D
[info]open_design wrote:
Mar. 28th, 2007 03:37 am (UTC)
You and your ghastly puns. :)
[info]crowroadaw wrote:
Mar. 28th, 2007 04:08 am (UTC)
Wight do we put up with them?
[info]valmiras wrote:
Mar. 28th, 2007 02:52 pm (UTC)
We fear his wraith?
[info]entil_zha wrote:
Mar. 28th, 2007 04:07 pm (UTC)
pretty slim...
figuring out all these puns is making me late for lunch! I better skeletoning along...

[info]antony_rawr wrote:
Mar. 29th, 2007 11:09 am (UTC)
Re: pretty slim...
so many puns, so little time!
[info]olaf_the_stout wrote:
Mar. 28th, 2007 03:48 am (UTC)
That's great news! Not that I ever doubted that we would make it of course. :-)

Olaf the Stout
[info]sadrx wrote:
Mar. 28th, 2007 04:06 am (UTC)
My tentative schedule has me e-mailing off any further monster/NPC ideas that I have (in order to meet my quota) Friday afternoon-ish. Does this coincide decently enough with your polling schedule?
[info]open_design wrote:
Mar. 28th, 2007 05:25 am (UTC)
Sure, they'll get a little less discussion than the earlier ones, but I'll drop them into the revised/combined/tweaked version that I'll run the poll on. Should be ok.
[info]siobharek wrote:
Mar. 28th, 2007 07:44 am (UTC)
Yes! I'll make the final shout-out at Monte's. Oh, and Wolf? Get Ptolus ;)
[info]zibeck wrote:
Mar. 28th, 2007 03:40 pm (UTC)
Woot!
[info]ditheringfool wrote:
Mar. 28th, 2007 05:23 pm (UTC)
Congratulations!!!

Now kill 'em all...
[info]neutronjockey wrote:
Mar. 28th, 2007 06:42 pm (UTC)
X2 on the W00t!
[info]skippy_rob wrote:
Mar. 29th, 2007 09:44 am (UTC)
I swear, I read this in the same voice over as "THUDERCATS ARE GO!"

skippy (who is wondering if the Pale King will have a special sword that can call other ghouls to him)
[info]open_design wrote:
Mar. 29th, 2007 02:39 pm (UTC)
That's pretty the voice I write all my launch announcements with. :)

All the publication/shipping announcements are made in Drag Racer Voice: "As promised, ladies and gentlemen, we're ready for a super release this Sunday Sunday SUNdaaaaaay! Can we hear it for the Ghoulmobile!?!"
[info]terraleon wrote:
Mar. 29th, 2007 03:05 pm (UTC)
that voice...
"Thirty bucks buys you the whole webjournal, but you'll only need the eedddggggge."
[info]varianor wrote:
Apr. 2nd, 2007 02:24 am (UTC)
I haven't read up the back posts in depth. Is there going to be a Ghoulmobile? It's just too cool.
[info]open_design wrote:
Apr. 2nd, 2007 05:14 am (UTC)
A friend of mine has a 1947 black Cadillac hearse, tricked out with chrome skull shifter knob and other hot rod embellishments.

That's as close as I get to a Ghoulmobile. I agree, it's a very fine ride.
[info]helium3 wrote:
Mar. 30th, 2007 05:16 pm (UTC)
how do you handle playtesting?
[info]open_design wrote:
Mar. 30th, 2007 05:35 pm (UTC)
Anyone who is a member can be a playtester. The playtest cycle is usually short (30 days), so it's not complete.

The reports are posted on the site, with my responses to the various issues that the playtest brings up. I've considered standardizing on a set of core playtest pregens, but frankly I find it more interesting to see how various encounters react with PCs found "in the wild", in all their variety.

Why, do you have a preference for how playtest could be handled?