So I've been judging the RPG Superstar contest over at Paizo, and working with Erik Mona and Clark Peterson has been a pleasure. Those two are smart and savvy publishers, with a keen nose for what works and what stinks in a Wondrous Item or a fantasy country or an adventure. I've been trying to keep up.
It's clear from the first two rounds that there's at least three or four things that contest entries need to do — and do well — to succeed. They're the foundation of good writing in general, but with an RPG twist. Here's my take on ( How to Be an RPG Superstar )
So that's my summary for the public so far. I will kick off a discussion of the country of Siwal, the City of Gardens, for my patrons as a private post, 'cause hey, they're supporting the Arabian Nights project. And I love 'em for that.
It's clear from the first two rounds that there's at least three or four things that contest entries need to do — and do well — to succeed. They're the foundation of good writing in general, but with an RPG twist. Here's my take on ( How to Be an RPG Superstar )
So that's my summary for the public so far. I will kick off a discussion of the country of Siwal, the City of Gardens, for my patrons as a private post, 'cause hey, they're supporting the Arabian Nights project. And I love 'em for that.
