- No chance in hell your players have already read it in Dungeon.
- Player handouts that don't suck.
- Co-author: Abdul Alhazred.
- Smart plots for smart gamers.
- No lame crystals, colored keys, or runestones to unlock doors.
- You told the designer how to make it better — and everyone agreed with you.
- Patron tequila at Gen Con 2007.
- Treasures that make even the rogue say "Woah."
- Cinematic action maps, not just placeholders for minis.
- Baby-eating kobolds. Guaranteed.
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