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10 Reasons to Love Patron Adventures

  • Jun. 19th, 2006 at 4:49 PM
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  1. No chance in hell your players have already read it in Dungeon.
  2. Player handouts that don't suck.
  3. Co-author: Abdul Alhazred.
  4. Smart plots for smart gamers.
  5. No lame crystals, colored keys, or runestones to unlock doors.
  6. You told the designer how to make it better — and everyone agreed with you.
  7. Patron tequila at Gen Con 2007.
  8. Treasures that make even the rogue say "Woah."
  9. Cinematic action maps, not just placeholders for minis.
  10. Baby-eating kobolds. Guaranteed.

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