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Doubling the Design

  • Aug. 4th, 2006 at 10:38 AM
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I've done a month of design on "Steam & Brass" at this point. I think I may, in my madness, have promised a complete manuscript of 10,000 to 20,000 words would be ready for playtest at this point.

The bad news: It's not ready for playtest.
The good news: It's already 24,000 words, and I'm going to keep writing until it's done to my satisfaction. I expect the project will take close to 40,000 words. So, double the length I promised, or roughly 64 published pages.

Just for comparison, Dungeon magazine rarely run an adventure over 25,000 words. And those are the big mega events.

Other coolness:
  • Handout #1, a contract with an archdevil. Written in Infernal!
  • The Arcane Collegium, the most intrigue-ridden bunch of spellslingers outside of the Red Wizards of Thay.
  • A new monster, the steam golem, that got some raves from the patrons.
  • Rock-solid clue/investigation material that actually works with D&D mechanics.
  • Kobolds with gear tech.
  • Three wicked, wicked villains with the world's nastiest… No, I won't spoil it.
  • Handout #7, Written in Celestial! Plus hey, zombie angels.

Anyway, if all that doesn't convince you to jump in late, I don't know what would. Just click the button below to join up, and you get a copy of the adventure, plus full access to the site.