I've done a month of design on "Steam & Brass" at this point. I think I may, in my madness, have promised a complete manuscript of 10,000 to 20,000 words would be ready for playtest at this point.
The bad news: It's not ready for playtest.
The good news: It's already 24,000 words, and I'm going to keep writing until it's done to my satisfaction. I expect the project will take close to 40,000 words. So, double the length I promised, or roughly 64 published pages.
Just for comparison, Dungeon magazine rarely run an adventure over 25,000 words. And those are the big mega events.
Other coolness:
Anyway, if all that doesn't convince you to jump in late, I don't know what would. Just click the button below to join up, and you get a copy of the adventure, plus full access to the site.
The bad news: It's not ready for playtest.
The good news: It's already 24,000 words, and I'm going to keep writing until it's done to my satisfaction. I expect the project will take close to 40,000 words. So, double the length I promised, or roughly 64 published pages.
Just for comparison, Dungeon magazine rarely run an adventure over 25,000 words. And those are the big mega events.
Other coolness:
- Handout #1, a contract with an archdevil. Written in Infernal!
- The Arcane Collegium, the most intrigue-ridden bunch of spellslingers outside of the Red Wizards of Thay.
- A new monster, the steam golem, that got some raves from the patrons.
- Rock-solid clue/investigation material that actually works with D&D mechanics.
- Kobolds with gear tech.
- Three wicked, wicked villains with the world's nastiest… No, I won't spoil it.
- Handout #7, Written in Celestial! Plus hey, zombie angels.
Anyway, if all that doesn't convince you to jump in late, I don't know what would. Just click the button below to join up, and you get a copy of the adventure, plus full access to the site.
