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Requests for Deep Magic

Ok, now I seriously *AM* going to run out stretch goals before the end of the project. It's a good problem to have, but I ask you Open Design veterans:

Who would you want to come on as a guest designer to do spells or closely related material, and what would you want them to write?

The floor is open.


( 14 comments — Leave a comment )
Jun. 15th, 2013 02:36 pm (UTC)
For a big book of magic, it would seem to make sense to include a section on anti-magic. Unique items, locals, or (ironically) spells that create dead zones or hinder the way magic works.

How about key magic? Spells that deal with the opening, closing, sealing, locking, unlocking, altering of doors, locks, windows, boxes, portals, etc.
Jun. 15th, 2013 10:09 pm (UTC)
I like the anti-magic idea. The key magic is cool, but threatens to just eliminate the rogue skills, and we do have knock already...
Jun. 17th, 2013 12:09 am (UTC)
I was thinking of it as a way to give rogues more challenges to use their skills against.
Jun. 15th, 2013 04:17 pm (UTC)
Ken Hite.
Chad Underkoffler.
Lois Bujold! While not a designer, her magic systems in the Chalion and Sharing Knife series are elegant and woundrous.
Jun. 15th, 2013 10:10 pm (UTC)
All good ideas, or at least Ken and Lois.

I keep hearing Chad's name, but not necessarily for Pathfinder. I'll have to dig into it.

Thanks for the suggestions!
Jun. 17th, 2013 02:04 pm (UTC)
Lois admits to being a slower writer, so I don't know if she'd be interested in something with this quick a turnaround. But her designs for fiction are topnotch. I've done a little fiddling with Chalion and Sharing Knife from a mechanics standpoint, and I think they're gameable. They're examples; I certainly am not suggesting any licensing discussions at this stage!

Chad was a regular contributor to Pyramid Magazine, Vol. 2, when it was an online subscription. He's involved in Fate and his own company right now, so I don't know how much he'd be interested in d20.
Jun. 15th, 2013 05:31 pm (UTC)
Out of left field...

The writers known as the Kargatane for the Ravenloft 3E line, the ones who did the gazetteers and Van Richten's Arsenal.

The Open Design / Midgard products have such a compatible RL vibe to them. I would love to see what they do with it.

I do not know if any of them still write on a professional level. I don't have their names handy but could find them easily if you want.

Jun. 15th, 2013 10:11 pm (UTC)
I would be very interested to hear one or two names of the Kargatane, Patrick.

FWIW, I should caution that Deep Magic is not exclusively a Midgard book. It's just happens to collect a TON of existing Midgard campaign setting spells in one place, and it has a couple of very Midgard-centric sections.
Jun. 17th, 2013 02:07 pm (UTC)
Publicly listed on their website (www.kargatane.com), so I think I can repost here with a clear conscience. But no email addresses.

Andrew Cermak, John W. Mangrum, Ryan Naylor, Chris Nichols, Stuart Turner and Andrew Wyatt.
Jun. 16th, 2013 02:24 am (UTC)
Pulling together the other variant systems out of KQ (if they're not in there), like Titvillus' stats revised for PFRPG or that glyph system article that was system neutral.

More homunculi. They got forgotten in PFRPG. Modifications for them. Maybe some Medium sized ones, like a bridge between them and golems. Really, maybe a section of Familiar based magic, improving the bond, protecting them, doing more.

A "gentleman's" spellcaster dueling system-- like Ars Magica's certamen, where spellcasters can have at each other without blowing their wad or putting a hole in anything.

A collection of "apprenticeship" traits-- things that help define what the spellcaster's instructor was like. For instance, I had one in a game called "Dabbled in Necromancy" that put CLW on my wizard's list. Nothing else. But things that help define how a spellcaster got where they are would be good.

Metamagic consumables-- alchemical components, the fetishes that showed up on the KQ blog, but expanded to include monsters from the bestiary, optional components from monsters that require certain amounts of heal/knowledge to remove, but allow you to juice spells. These might have a shelf life without alchemy.

Spells that target another spellcaster's *spells* -- like a magic missile that doesn't do 1d4+1 hit points, it takes out (or even temporarily blots out) a spell from memory, level 1d4+1. A spell that retargets a spell targeting you. Shields and other spells that protect from such effects. Spells that strip away at monster's ability to use SLA or Supernaturals...or even just hinder them-- requiring checks to use them. "Dampening the Gift," so to speak.

More incantations. A ritual caster archetype? Sympathetic magic, dealing with arcane connections and juicing up DCs by utilizing horoscopes and true names and things like baby teeth.

I think a lot about magic.

Jun. 16th, 2013 02:25 pm (UTC)
And yeah, more dream magic. (I personally *love* that spell. Did you realize you can use it to contact *anyone* even if you don't know them, don't know where they are, or what they look like?)

Jun. 19th, 2013 12:33 pm (UTC)
Thanks to Thorr-Kan...

Also very honourable mentions here.
Those guys were not part of the Kargatane, but worked on RL books and really had a feel for it.

Steve Miller, James Lowder, Rucht Lilavivat, Ari Marmell,

I forget what Brett King wrote, I think he was pretty good too...

I will cross post with The Fraternity of Shadows, the best go-to RL site really, see what they have to say...

And Wolfgang, I know it's not all Midgard all the time for DM, but the feel of your books are very easy to mesh with RL. That's a compliment!

Back later...

Jun. 21st, 2013 01:40 pm (UTC)
I cheated; I pulled the names from their good-bye posting on the website.
Jul. 5th, 2013 01:03 pm (UTC)
Well Wolfgang,

I tried... Just not much love it seems for Deep Magic on the FoS boards amongst the RL players.

I don't know if it's worth it for you to show up and post?

But, I'll keep trying. Every project. :)

( 14 comments — Leave a comment )