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Brainstorm: Lost Cities, Strange Treasures

I'm in the mood to brainstorm something. Tell me of the cities of the Southlands, Nuria-Natal, Nurambeki, Shebai, and Ishadia. Tell me of the ruins in the deserts and mountain highlands, the lost sites in the deep interior.

Let's brainstorm in an African, Arabian, Persian, or draconic style. What sort of lost city most appeals? What sort of ruins would you send your PCs to in Midgard? What treasures are hidden there?


Oct. 17th, 2013 06:27 pm (UTC)
A Traveling City
The first tale to come to my mind is one of a traveling city. It's citizens and businesses wander the desert in a massive collection of caravans and camels, striking tents and lean-toes for days, weeks, or months at a time before packing up and setting off again with no obvious rhyme or reason. The layout of the city always changes as its people setup wherever they chose. Thanks to magic and creative engineering, most of the normal amenities of a permanent city can be found here.

There is one constant, however. A great fortified tent - always located at the center of the city - that serves as the palace to the ruling sultan and his entourage. It is also here that a secret order of protectors stand vigil over a hidden nest of dragon eggs - sworn to protect them from a menacing evil. In fact, the original purpose of the city was to keep the eggs hidden - never letting them rest too long in one location.

Edited at 2013-10-17 06:44 pm (UTC)
Oct. 17th, 2013 10:22 pm (UTC)
Re: A Traveling City
We sort of have the travelling city on the Rothenian Plain, but that's more gypsies and cossacks and mongols and centaurs.

Might be room to do a very different take of the idea in the desert. Nomads have been fascinating me lately.
Oct. 18th, 2013 06:40 pm (UTC)
Re: A Traveling City
Indeed, nomads with a secret agenda.